Developed a premium conversion-focused portfolio using React, Vite, and Three.js, solving mobile battery drain by implementing instanced mesh particle systems and viewport-aware loops.
Minimizing battery drainage and page load speeds on mobile browsers while maintaining complex 3D hardware-accelerated hero canvases.
Engineered an instanced particle array drawing hundreds of dynamic nodes in a single draw call, and configured viewport-aware intersection monitoring.
Engineered single instanced mesh rendering to process hundreds of particles in a single WebGL draw call, eliminating draw overhead.
Configured Intersection Observers that halt dynamic 3D calculations whenever the hero viewport is scrolled away.
Fast portfolio load times
Increase in consultancy calendar bookings
Transforming hundreds of particle coordinates in a single frame.
particles.forEach((p, idx) => { tempObject.position.set(p.x, p.y, p.z); tempObject.updateMatrix(); meshRef.current.setMatrixAt(idx, tempObject.matrix); });I specialize in building production-grade systems that solve complex operational problems. Let's discuss how I can help architect your solution.